Research Collaborations
Research experience
My current research is affiliated with the Fulbright Program, USC Games and Interactive Media, and Project NANDA with the MIT Media Lab.
Summary of previous research experience:
| Year | Lab | Area | Role |
|---|---|---|---|
| 2016 - 2023 | Thesis Projects | Accessibility, AAC Technology, Assisitive Technology | Masters Thesis, Bachelors Thesis |
| 2023, 2024 | CHARIOT Lab, Stanford Children's Hospital | Virtual Reality, Education Technology, Mental and Physical Health | Researcher |
| 2021, 2022 | UCSF Glaucoma and Vision Clinic | Augmented Reality, Design Engineering | Graduate Researcher |
| 2020, 2021 | Data-X Lab, UC Berkeley | Sentiment Analysis, Innovation Engineering, Data and AI | Graduate Researcher |
| 2019, 2020 | Hybrid Ecologies Lab, UC Berkeley | Human-Computer Interaction, Immersive Reality, Internet of Things, Embedded Systems | Undergraduate Researcher |
| 2019, 2020 | Visual Computing Lab, UC Berkeley | Computer Aided Design Tools, Mathematical Knots, Geometric Sculptures | Undergraduate Researcher |
| 2015, 2016 | City of Irvine | Early Childhood Education, High School Education, Mental Health | Research Intern |
Recent Research Experience
Project NANDA, MIT Media Lab

I am lucky to have the opportunity to join as a Fellow with Radius and MIT Media Lab to contribute to Project NANDA. I am currently developing infrastructure agents and edge AI to investigate the ecosystem of internet agents. I am particularly interested in exploring edge AI for Project NANDA. As we enter the era of physical AI, I am curious about the opportunity to integrate the NANDA Agentic Web with the current edge AI toolkit, more specifically, the NVIDIA Jetson series and its respective software. My goal is to explore how to bring AI out of purely digital contexts and into the physical world.
Fulbright Program
In 2025, I received the opportunity to join as a Fulbright Specialist in Tunisia representing USC Games as faculty expertise in Games and Immersive Reality. As a U.S. Fulbright specialist, my role is to work with the Science City team to introduce immersive technologies (AR/VR/MR) with computer vision to gamify the educational and learning aspect on the evolution of life. My role focused on developing an immersive scene exhibit, the Life and Earth pavilion, for the “Modernization of the Science City” project.
This project is a private project; however, you may find a section of the project at our GitHub repository. Please reach out if you are interested in learning more about the paper, prototype, and science exhibit!
