Deborah Yuen
Research

Research Collaborations

Research experience

My current research is affiliated with the Fulbright Program, USC Games and Interactive Media, and Project NANDA with the MIT Media Lab.

Summary of previous research experience:

YearLabAreaRole
2016 - 2023Thesis ProjectsAccessibility, AAC Technology, Assisitive TechnologyMasters Thesis, Bachelors Thesis
2023, 2024CHARIOT Lab, Stanford Children's HospitalVirtual Reality, Education Technology, Mental and Physical HealthResearcher
2021, 2022UCSF Glaucoma and Vision ClinicAugmented Reality, Design EngineeringGraduate Researcher
2020, 2021Data-X Lab, UC BerkeleySentiment Analysis, Innovation Engineering, Data and AIGraduate Researcher
2019, 2020Hybrid Ecologies Lab, UC BerkeleyHuman-Computer Interaction, Immersive Reality, Internet of Things, Embedded SystemsUndergraduate Researcher
2019, 2020Visual Computing Lab, UC BerkeleyComputer Aided Design Tools, Mathematical Knots, Geometric SculpturesUndergraduate Researcher
2015, 2016City of IrvineEarly Childhood Education, High School Education, Mental HealthResearch Intern

Recent Research Experience

Project NANDA, MIT Media Lab

Fulbright

I am lucky to have the opportunity to join as a Fellow with Radius and MIT Media Lab to contribute to Project NANDA. I am currently developing infrastructure agents and edge AI to investigate the ecosystem of internet agents. I am particularly interested in exploring edge AI for Project NANDA. As we enter the era of physical AI, I am curious about the opportunity to integrate the NANDA Agentic Web with the current edge AI toolkit, more specifically, the NVIDIA Jetson series and its respective software. My goal is to explore how to bring AI out of purely digital contexts and into the physical world.

Fulbright Program

In 2025, I received the opportunity to join as a Fulbright Specialist in Tunisia representing USC Games as faculty expertise in Games and Immersive Reality. As a U.S. Fulbright specialist, my role is to work with the Science City team to introduce immersive technologies (AR/VR/MR) with computer vision to gamify the educational and learning aspect on the evolution of life. My role focused on developing an immersive scene exhibit, the Life and Earth pavilion, for the “Modernization of the Science City” project.

This project is a private project; however, you may find a section of the project at our GitHub repository. Please reach out if you are interested in learning more about the paper, prototype, and science exhibit!

Fulbright Fulbright Fulbright Fulbright Fulbright Fulbright